Mnemonic Flicker

Commander
UB
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence335 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10
Mana rocks6
2+6
2+5
2+4
2+2
2+1
5+5
Mana dorks3
1U+8
2+4
1U+1
Tutors1
1B+8
Draw engines7
U+5
U+2
2U+1
3U+5
2BB+1
3UU+1
5UU+3
Cantrips & burst draw14
U+6
U+6
U+1
UB+2
2+2
2+1
2U+6
1UB+5
1UB+4
2U+1
3U+6
3U+1
+2 more
Recursion9
BB+1
2B+2
1UUU+9
2UU+1
4U+3
4UU+3
4BB+1
5UU+5
6UUU+9
Value engines4
3+1
3U+5
5+2
4UU+4
Counterspells7
1UU+3
1UU+3
2UU+7
2UU+6
2UU+2
4UU+4
4UU+3
Spot removal8
1U+7
UB+2
2B+6
1BB+5
2UB+7
3U+1
2UU+1
5UU+3
Stax & hate3
2UU+2
5U+1
7B+1
Protection3
U+7
1U+1
2U+1
Other1
3UU+3
Fetchlands1
3U/B+8
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands8
2U+2
2U+2
2U+2
2BB+2
2BB+2
+3
+2
+2
Basic lands2
+9
+8
1 Combo Family (1 lines, Consistency: 55%)+19
Combo pieces3
2U+11
2UU+4
5+4
Synergy pieces6
BB+1
2B+3
3U+5
4B+2
4UU+3
4BB+1
Win conditions2
3UU+5
7B+1
Combat threats4
1U+1
1U+1
3UU+4
3BB+1
Sacrifice outlets1
2UU+2
Drain effects1
2BB+1
Token generators2
3U+5
3BB+4
Other1
4UU+8

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 → Bracket 2
Consistency91Threats82Interaction76

1.8 above Bracket 1 ceiling (3)

0.2 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Blink/Flicker19 cards

19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

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Bounce6 cards

6 bounce effects. Return permanents to hand for tempo advantage.

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Combos1 total

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