3.1±0.9
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(178 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Draw engines10
Cantrips & burst draw5
Recursion3
Value engines4
Counterspells4
Spot removal4
Stax & hate7
Protection2
Two-Color Mana Base (no fixing needed)+22ⓘ
Dual & shock lands2
Utility lands5
Taplands1
Other1
Combat Damage Synergy: token package, 1 evasion enabler+6ⓘ
Synergy pieces4
Win conditions1
Combat threats2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency78Mana base75Interaction64
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Tap / Untap15 cards
15 tap/untap synergies. Generate extra value from activated abilities.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.