Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(425 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp3
Treasure generators1
Draw engines2
Cantrips & burst draw8
Recursion3
Counterspells3
Spot removal12
Board wipes3
Stax & hate3
Protection6
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands6
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces1
Combat threats1
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Interaction95Threats85Mana base78
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker18 cards
18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce11 cards
11 bounce effects. Return permanents to hand for tempo advantage.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.