Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(375 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Other acceleration1
Draw engines3
Cantrips & burst draw6
Wheels1
Recursion2
Value engines2
Counterspells4
Spot removal10
Graveyard hate1
Board wipes4
Stax & hate3
Fetchlands1
Premium utility lands3
Utility lands7
Taplands8
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combo pieces2
Synergy pieces8
Combat threats6
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats90Interaction82Mana base76
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Faerie Tribal33 cards
33 faerie creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Rogue Tribal12 cards
12 rogue creatures detected. Tribal synergies can create powerful board states.