Commander
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(475 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration5
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (2 groups)+3ⓘ
Tutors3
Draw engines9
Cantrips & burst draw6
Value engines2
Other1
Counterspells9
Spot removal9
Stax & hate4
Edict effects1
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands6
Utility lands5
Taplands8
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Combat threats3
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Mana base96Consistency90Interaction89
-0.1 below Bracket 4 threshold (6.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.