Commander
No commander provided6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(437 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration6
Tutors3
Draw engines4
Cantrips & burst draw8
Recursion2
Value engines4
Counterspells10
Spot removal3
Stax & hate1
Protection5
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands3
1 Combo(s) Detected (Consistency: 81%)+22ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+14ⓘ
Tempo Control (lockout lethality)+9.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Win conditions2
Combat threats2
Drain effects4
Token generators2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction88Threats87Consistency84
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.