Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(338 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Land ramp10
Other acceleration4
Treasure generators1
Tutors8
Draw engines5
Cantrips & burst draw2
Recursion8
Value engines5
Spot removal2
Protection3
Mana Acceleration (20 sources)+10ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Utility lands3
Taplands1
Basic lands1
Forest+34
Combat Damage Synergy: token swarm strategy, 1 token doubler+20ⓘ
Synergy pieces9
Win conditions1
Sacrifice outlets1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Consistency88Speed85Mana base76
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.