Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(488 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks8
Other acceleration3
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw13
Wheels1
Value engines3
Control Strategy Bonus (19.2 interaction cards)+30ⓘ
Counterspells5
Spot removal8
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands11
Premium utility lands2
Utility lands8
Taplands9
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces4
Win conditions2
Drain effects1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base93Interaction86Consistency83
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.