Yarus, Roar of the Old Gods

2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(159 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Mana dorks1
Commander Draw Engine (Yarus, Roar of the Old Gods provides card draw)+18
Cantrips & burst draw1
Two-Color Mana Base (no fixing needed)+34
Basic lands2
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Sacrifice outlets1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Mana base75Threats56Consistency35

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

+1/+1 Counters12 cards

12 counter synergies. Grow your creatures over time for massive threats.

Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.