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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence501 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks4
Mana dorks2
Land ramp6
Commander Draw Engine+10ⓘ
Tutors5
Draw engines6
Scry & Surveil1
Recursion1
Value engines4
Counterspells1
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Mana Acceleration+5ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands4
Basic lands3
7 Combo(s) Detected (Consistency: 92%)+52ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces10
Synergy pieces2
Win conditions2
Sacrifice outlets3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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-1/-1 Counters14 cards
14 -1/-1 counter cards. Weaken and wither opponent creatures.
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Lifedrain4 cards
4 lifedrain effects. Drain opponents' life while gaining your own.
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