Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks3
Land ramp5
Other acceleration1
Treasure generators4
Tutors5
Draw engines8
Cantrips & burst draw4
Recursion11
Value engines7
Spot removal4
Graveyard hate2
Board wipes1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands11
Taplands7
1 Combo Family (1 lines, Consistency: 96%)+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+20ⓘ
Combo pieces2
Synergy pieces17
Win conditions1
Sacrifice outlets2
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats93Mana base92Consistency86
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.