Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(428 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana dorks10
Land ramp8
Other acceleration1
Treasure generators1
Tutors2
Draw engines10
Cantrips & burst draw4
Recursion1
Value engines5
Spot removal9
Board wipes1
Protection4
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (20 sources)+10ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands7
Taplands1
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 1 evasion enabler+25ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats5
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats90Speed89Mana base85
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.