Commander
9.0±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence(712 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana22
Mana rocks3
Mana dorks8
Other acceleration2
Treasure generators2
Tutors14
Draw engines3
Cantrips & burst draw2
Recursion2
Counterspells1
Spot removal2
Graveyard hate3
Board wipes1
Stax & hate2
Protection4
Other1
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (35 sources)+15ⓘ
Fetchlands8
Dual & shock lands2
Premium utility lands9
Utility lands6
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+24ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Extra turns1
Other3
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.0 → Bracket 5
Speed99Mana base97Consistency95
0.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats (Commander)1 cards
Commander rewards sacrificing creatures for value.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.