Fire Lord Azula

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Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence380 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15
Commander Synergy+4
Fast mana3
Mana rocks7
Treasure generators3
Draw engines4
Cantrips & burst draw8
Recursion1
Value engines3
Counterspells3
Spot removal5
Protection5
Mana Acceleration+1
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands3
Basic lands3
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+24
1 Combo(s) Detected (Consistency: 34%)+16
Extra Turn Package+5
Tempo Control+2.6
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats2
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Extra turns 1
Game changers — none
Mass land denial — none
2-card combo — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Spellslinger8 cards

8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Voltron7 cards

7 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Combos1 total

  • 2-card combo · 1
  • +