Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(384 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Mana rocks6
Land ramp2
Other acceleration2
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw2
Value engines7
Other2
Counterspells4
Spot removal6
Board wipes2
Stax & hate3
Protection2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands6
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces30
Combat threats1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats97Consistency82Mana base81
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Tokens (Commander)35 cards
This deck generates and leverages a wide board of creature tokens.
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.