Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(301 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana dorks1
Other acceleration1
Commander Draw Engine (Rigo, Streetwise Mentor provides card draw)+10ⓘ
Low Land Count (33/35)+-5ⓘ
Draw engines8
Cantrips & burst draw3
Recursion2
Value engines1
Spot removal4
Board wipes6
Stax & hate2
Protection2
Low Land Count (33/35)+-5ⓘ
Utility lands2
Taplands12
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces34
Win conditions3
Combat threats10
Token generators1
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Threats98Interaction63Consistency51
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)35 cards
This deck generates and leverages a wide board of creature tokens.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.