Commander
8.8±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(632 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks1
Mana dorks1
Other acceleration1
Treasure generators2
Draw engines3
Cantrips & burst draw1
Value engines2
Counterspells3
Spot removal2
Graveyard hate1
Stax & hate14
Two-Color Powerhouse Lands (5)+17ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands3
Utility lands8
4 Combo(s) Detected (Consistency: 86%)+37ⓘ
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (2 groups)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces5
Synergy pieces8
Win conditions1
Combat threats3
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Threats98Interaction96Mana base92
-0.3 below Bracket 5 threshold (8.5)
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal30 cards
30 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax15 cards
15 stax pieces. Tax and restrict opponents' resources while breaking parity.