Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(254 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks10
Land ramp1
Draw engines2
Cantrips & burst draw1
Recursion4
Value engines2
Spot removal15
Graveyard hate2
Board wipes3
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands4
Taplands6
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+18ⓘ
Synergy pieces11
Win conditions1
Combat threats1
Drain effects4
Reanimation5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Interaction82Threats82Mana base75
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.