Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(378 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp6
Other acceleration3
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal7
Board wipes3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands4
Utility lands9
Taplands5
Combat Damage Synergy: token package, 4 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 62%)+20ⓘ
Combo pieces2
Synergy pieces2
Combat threats6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base89Interaction82Threats77
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.