Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(354 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks6
Land ramp1
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15ⓘ
Commander Synergy (1 groups)+8ⓘ
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion1
Counterspells1
Spot removal5
Board wipes3
Two-Color Mana Base (no fixing needed)+20ⓘ
Premium utility lands2
Utility lands3
Taplands5
5 Combo(s) Detected (Consistency: 60%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces8
Synergy pieces12
Win conditions2
Combat threats2
Sacrifice outlets1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats98Mana base75Consistency56
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Zombie Tribal23 cards
23 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.