Commander
No commander provided4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(275 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks8
Mana dorks1
Land ramp4
Other acceleration2
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw6
Wheels1
Recursion3
Value engines3
Counterspells4
Spot removal8
Graveyard hate3
Board wipes1
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Combat threats3
Sacrifice outlets1
Token generators4
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction83Speed77Threats64
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.