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Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence442 pts
Estimated win turn
T3best
T6typical
T7+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana7
Mana rocks5
Land ramp6
Other acceleration5
Tutors1
Draw engines6
Cantrips & burst draw3
Wheels1
Recursion1
Value engines4
Counterspells3
Spot removal3
Board wipes1
Stax & hate1
Protection1
Mana Acceleration+13ⓘ
Fetchlands1
Dual & shock lands8
Premium utility lands4
Utility lands11
Taplands5
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 53%)+22ⓘ
Combo pieces3
Synergy pieces7
Win conditions8
Combat threats9
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal22 cards
22 dragon creatures detected. Tribal synergies can create powerful board states.
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Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
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