Commander
7.6±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence513 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp1
Other acceleration7
Commander Draw Engine+18ⓘ
Tutors6
Draw engines6
Cantrips & burst draw1
Recursion3
Value engines4
Synergy support2
Spot removal13
Graveyard hate1
Stax & hate3
Protection6
Two-Color Powerhouse Lands+4ⓘ
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands10
Taplands1
Basic lands2
5 Combo Families+43ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces7
Synergy pieces5
Win conditions1
Combat threats4
Sacrifice outlets1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.6+Game Changers 4→ Bracket 4
0.6 above Bracket 3 ceiling (7)
1.4 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 5
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Enchantress (Commander)30 cards
This deck synergizes with enchantments for card advantage and control.
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Voltron10 cards
10 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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History2 snapshots
Grade
Power6.6→7.6+1.0
BracketB4→B4
Vectors
Velocity
78→79
+1
Consistency
87→87
—
Interaction
80→85
+5
Efficiency
83→82
-1
Lethality
93→94
+1
Card Changes
Added (5)
Removed (3)
Grade
Power6.5→6.6+0.1
BracketB4→B4
Vectors
Velocity
73→78
+5
Consistency
87→87
—
Interaction
79→80
+1
Efficiency
83→83
—
Lethality
93→93
—
Card Changes
Added (4)
Removed (4)