Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence176 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp4
Other acceleration2
Treasure generators3
Other acceleration1
Commander Synergy+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw5
Scry & Surveil1
Recursion2
Value engines8
Spot removal11
Board wipes3
Protection2
Soft interaction1
Fetchlands5
+7
+5
+5
+5
+5
Dual & shock lands5
+5
+5
+4
+4
+4
Premium utility lands6
+6
+6
+5
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+4
+2
Other1
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces13
Win conditions2
Combat threats7
Sacrifice outlets2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
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+1/+1 Counters27 cards
27 counter synergies. Grow creatures over time for massive threats.
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Legends Matter19 cards
19 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.