Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence219 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Land ramp1
Other acceleration3
Tutors1
Draw engines2
Cantrips & burst draw13
Recursion4
Value engines4
Other2
Counterspells7
Spot removal15
Board wipes3
Protection10
Two-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands2
+5
+5
Dual & shock lands1
+4
Premium utility lands2
+5
+5
Utility lands6
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
+2
+2
Basic lands2
+12
+8
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+20ⓘ
Synergy pieces3
Combat threats4
Token generators5
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Interaction90Mana base75Threats50
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.