Flubs, the Fool

Commander
URG
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(348 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
1G+5
3+1
Mana rocks1
3+3
Mana dorks1
1G+1
Land ramp13
GU+2
XRG+1
GU+1
2G+5
2G+5
1GU+3
2G+2
2G+1
3G+5
2RG+4
4+2
4GG+3
+1 more
Other acceleration1
4GG+1
Commander Draw Engine (Flubs, the Fool provides card draw)+10
Commander Synergy (1 groups)+1
Tutors2
1G+5
4GG+1
Draw engines8
GU+1
1GU+3
1UR+2
2G+2
3+1
1GUR+4
4+2
3GU+5
Cantrips & burst draw15
1+8
R+5
G+2
1G+4
GU+3
XGU+2
1R+2
XGU+1
2U+6
1GG+1
1UU+1
2U+1
+3 more
Recursion3
2G+6
1RR+1
4GG+5
Value engines5
2+1
2G+5
2G+2
2G+1
3G+3
Counterspells1
2U+3
Spot removal4
U+5
XRG+1
2R+5
2UU+5
Board wipes1
8R+5
Stax & hate1
2U+4
Mana Acceleration (18 sources)+8
Fetchlands1
+8
Dual & shock lands3
+4
+4
+4
Premium utility lands1
+5
Utility lands22
2G+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+10 more
Taplands13
+3
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
+1 more
2 Combo Families (2 lines, Consistency: 70%)+25
Combat Damage Synergy: aristocrats engine+8
1 extra turn effect+5
Combo pieces5
1G+7
GU+4
2U+10
2G+4
+4
Synergy pieces9
2G+5
2U+4
2G/U+2
3GG+4
4RG+4
4GG+4
5GG+6
3RRGG+4
+2
Win conditions1
XGU+1
Combat threats1
4GG+1
Drain effects2
2R+5
3R+1
Other1
2U+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Mana base89Threats89Consistency88

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes4 total

Landfall14 cards

14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos2 total

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