Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(348 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp13
Other acceleration1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines8
Cantrips & burst draw15
Recursion3
Value engines5
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
+8
Dual & shock lands3
+4
+4
+4
Premium utility lands1
+5
Utility lands22
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands13
+3
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
+4
Synergy pieces9
+2
Win conditions1
Combat threats1
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base89Threats89Consistency88
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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