Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(465 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators5
Commander Draw Engine (Captain Howler, Sea Scourge provides card draw)+15ⓘ
Draw engines18
Cantrips & burst draw3
Wheels1
Value engines3
Counterspells8
Spot removal6
Board wipes1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands15
Taplands6
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+10.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces2
Combat threats4
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Consistency93Mana base89Threats87
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.