Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(428 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Other acceleration1
Tutors5
Draw engines3
Cantrips & burst draw3
Wheels1
Recursion6
Value engines3
Spot removal7
Graveyard hate1
Board wipes4
Stax & hate1
Protection1
Two-Color Powerhouse Lands (3)+7ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands11
Taplands7
2 Combo(s) Detected (Consistency: 88%)+28ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers+12ⓘ
Combo pieces6
Synergy pieces9
Win conditions2
Sacrifice outlets1
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats95Consistency83Mana base83
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.