Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(388 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Land ramp15
Other acceleration3
Commander Draw Engine (Aesi, Tyrant of Gyre Strait provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Low Land Count (23/26)+-8ⓘ
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion2
Value engines1
Counterspells2
Spot removal4
Board wipes2
Stax & hate1
Protection1
Two-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (24 sources)+14ⓘ
Low Land Count (23/26)+-8ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands14
Taplands2
3 Combo(s) Detected (Consistency: 68%)+29ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler+12ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Threats88Mana base87Speed84
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.