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5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence363 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks5
Land ramp3
Other acceleration1
Tutors5
Draw engines2
Cantrips & burst draw7
Scry & Surveil1
Recursion13
Value engines5
Counterspells2
Artifact/enchantment removal1
Spot removal2
Graveyard hate1
Board wipes1
Edict effects1
Fetchlands1
Dual & shock lands10
Premium utility lands3
Utility lands15
Taplands4
Basic lands3
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces6
Combat threats2
Sacrifice outlets2
Drain effects2
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator23 cards
23 graveyard synergies. Use your graveyard as a second hand.
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Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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