Felix Five-Boots

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Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence450 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp3
Other acceleration1
Treasure generators4
Tutors2
Draw engines14
Cantrips & burst draw6
Value engines2
Counterspells3
Spot removal9
Stax & hate3
Protection2
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands9
Taplands2
Basic lands3
2 Combo(s) Detected (Consistency: 70%)+25
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25
Extra Turn Package+5
Tempo Control+4
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats6
Token generators4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Game changers 1
Minimum Bracket 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro38 cards

38 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Rogue Tribal13 cards

13 rogue creatures detected. Tribal synergies can create powerful board states.

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Unblockable / Evasion11 cards

11 evasion cards. Creatures that can't be blocked deal guaranteed damage.

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Combos2 total

  • 2-card combos · 2
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