Commander
3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(194 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks9
Other acceleration8
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors1
Draw engines1
Cantrips & burst draw3
Wheels1
Value engines3
Spot removal1
Graveyard hate1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (24 sources)+14ⓘ
Taplands5
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+18ⓘ
1 Combo(s) Detected (Consistency: 39%)+17ⓘ
Combo pieces3
Win conditions4
Combat threats2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Speed82Mana base75Threats75
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.