5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence396 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion5
Value engines2
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection3
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+3
+2
+2
Basic lands3
+7
+6
+6
Other1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 haste enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+4ⓘ
Synergy pieces21
Combat threats6
Sacrifice outlets2
Drain effects2
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats96Mana base75Interaction68
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)19 cards
This deck generates and leverages a wide board of creature tokens.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History2 snapshots
Grade
Power5.6→5.6—
BracketB3→B3
Vectors
Velocity
47→47
—
Consistency
43→58
+15
Interaction
77→68
-9
Efficiency
75→75
—
Lethality
97→96
-1
Card Changes
Added (3)
Removed (3)
Grade
Power5.6→5.6—
BracketB3→B3
Vectors
Velocity
42→47
+5
Consistency
43→43
—
Interaction
80→77
-3
Efficiency
75→75
—
Lethality
97→97
—
Card Changes
Added (1)
Removed (1)