Commander
3.4±0.6
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(213 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana7
Commander Synergy (1 groups)+9ⓘ
Low Land Count (11/33)+-55ⓘ
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion3
Value engines1
Other1
Spot removal10
Artifact/enchantment removal3
Graveyard hate2
Stax & hate17
Mono-Color Mana Base (no fixing needed)+91ⓘ
Mono-Color Powerhouse Lands (4)+16ⓘ
Low Land Count (11/33)+-55ⓘ
Premium utility lands1
Commander Synergy (2 groups)+17ⓘ
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces13
Combat threats5
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 4
Interaction97Mana base70Speed63
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron35 cards
35 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax14 cards
14 stax pieces. Tax and restrict opponents' resources while breaking parity.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.