Commander
5.5±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(387 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks6
Land ramp2
Tutors2
Draw engines2
Cantrips & burst draw8
Recursion2
Value engines7
Counterspells6
Spot removal4
Board wipes2
Stax & hate3
Protection7
Other2
Two-Color Mana Base (no fixing needed)+20ⓘ
Fetchlands1
Premium utility lands2
Utility lands3
5 Combo Families (5 lines, Consistency: 62%)+36ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces8
Synergy pieces7
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats93Interaction89Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Blink/Flicker22 cards
22 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Unblockable / Evasion5 cards
5 evasion cards. Creatures that can't be blocked deal guaranteed damage.