Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence197 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Land ramp2
Treasure generators4
Other1
Commander Synergy (2 groups)+8ⓘ
Draw engines1
Cantrips & burst draw14
Recursion1
Value engines4
Other1
Spot removal6
Artifact/enchantment removal1
Board wipes3
Stax & hate4
Protection6
Two-Color Mana Base (no fixing needed)+32ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Basic lands2
+18
+13
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces4
Win conditions1
Combat threats9
Drain effects7
Token generators3
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Interaction73Speed71
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
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Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Aggro (Commander)12 cards
This deck is built for aggressive, combat-focused gameplay.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.