Raggadragga, Goreguts Boss

3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(213 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Glass Cannon (high ramp, low draw)+-10
Tutors1
Draw engines1
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+19
Mana Acceleration (24 sources)+14
Basic lands2
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 37%)+17

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Speed82Threats81Mana base75

0.4 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

Burn8 cards

8 damage dealers. Burn opponents down with direct damage.

Combos1 total