Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(191 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp3
Other acceleration3
Treasure generators1
Other3
Commander Synergy (1 groups)+2ⓘ
Draw engines10
Cantrips & burst draw5
Wheels1
Recursion1
Value engines14
Spot removal9
Board wipes5
Mana Acceleration (13 sources)+3ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+5
Dual & shock lands5
+5
+5
+4
+4
+4
Premium utility lands6
+6
+6
+6
+5
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Basic lands5
+4
+2
+2
+2
+2
Other1
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces2
Win conditions5
Combat threats10
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base94Consistency66Threats64
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.