Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(164 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks1
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion2
Value engines2
Spot removal10
Graveyard hate1
Stax & hate2
Protection4
Fetchlands1
Utility lands2
Taplands4
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Synergy pieces1
Combat threats3
Reanimation2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Interaction63Consistency52Mana base45
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.