Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence340 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Other acceleration7
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw6
Recursion1
+2
Value engines9
Counterspells10
Spot removal8
Board wipes1
Stax & hate1
Protection7
Two-Color Mana Base (no fixing needed)+25ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
+5
Utility lands6
+3
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+16
+11
Combat Damage Synergy: token package, 1 extra combat, 1 damage multiplier+19ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces1
Synergy pieces12
Combat threats2
Clone effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction90Threats79Mana base75
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm14 cards
14 storm synergies. Chain spells for exponential value.
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Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.