Commander
8.7±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(591 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana dorks16
Land ramp1
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors8
Draw engines9
Cantrips & burst draw5
Recursion2
Spot removal5
Graveyard hate1
Board wipes1
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands11
Taplands1
8 Combo Families (8 lines, Consistency: 100%)+60ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 3 haste enablers, 2 evasion enablers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces9
Synergy pieces10
Win conditions4
Combat threats4
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Threats98Mana base92Consistency91
-0.2 below Bracket 5 threshold (8.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal38 cards
38 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal17 cards
17 druid creatures detected. Tribal synergies can create powerful board states.
Combos8 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Staff of Domination+Circle of Dreams Druid
- Blowfly Infestation+Flourishing Defenses
- Staff of Domination+Selvala, Heart of the Wilds
- High Perfect Morcant+Flourishing Defenses
- Staff of Domination+Gyre Sage