Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Land ramp1
Other acceleration2
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw8
Value engines4
Counterspells6
Spot removal6
Graveyard hate1
Stax & hate1
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands4
Taplands3
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+20ⓘ
Tempo Control (lockout lethality)+5.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces8
Win conditions3
Combat threats1
Drain effects1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Game Changers→ Bracket 4
Threats88Interaction84Mana base83
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Faerie Tribal16 cards
16 faerie creatures detected. Tribal synergies can create powerful board states.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.