Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(231 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Land ramp2
Other acceleration1
Treasure generators1
Commander Draw Engine (Braids, Arisen Nightmare provides card draw)+15ⓘ
Draw engines1
Cantrips & burst draw6
Scry & Surveil1
Recursion6
Spot removal2
Graveyard hate1
Board wipes2
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mono-Color Powerhouse Lands (3)+7ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Utility lands2
Taplands1
Basic lands1
Swamp+33
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces11
Win conditions1
Drain effects1
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base70Threats61Speed57
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.