Commander
4.4±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(293 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Mana rocks3
Mana dorks3
Commander Draw Engine (Jared Carthalion provides card draw)+10ⓘ
Tutors1
Draw engines3
Cantrips & burst draw6
Recursion4
Counterspells2
Spot removal9
Graveyard hate1
Board wipes3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands1
Utility lands13
Taplands10
Combat Damage Synergy: token package, 3 token doublers, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25ⓘ
Synergy pieces3
Win conditions2
Combat threats3
Sacrifice outlets1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base86Consistency70Threats55
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.