Commander
3.8±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(248 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration1
Tutors1
Draw engines5
Counterspells1
Spot removal2
Other1
Fetchlands2
Dual & shock lands10
Premium utility lands3
Utility lands7
Taplands1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces2
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Mana base87Threats61Speed38
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.