Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(659 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana5
Treasure generators1
Low Land Count (27/32)+-13ⓘ
Draw engines6
Cantrips & burst draw8
Recursion2
Value engines3
Counterspells10
Spot removal12
Stax & hate1
Protection1
Low Land Count (27/32)+-13ⓘ
Dual & shock lands10
Premium utility lands1
Utility lands10
Taplands4
13 Combo(s) Detected (Consistency: 94%)+82ⓘ
Tempo Control (lockout lethality)+15.2ⓘ
2 extra turn effects+10ⓘ
Combo pieces18
Synergy pieces2
Win conditions1
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Threats99Interaction92Consistency83
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Combos13 total
- Dramatic Reversal+Isochron Scepter
- Felidar Guardian+Restoration Angel
- Peregrine Drake+Deadeye Navigator
- Narset's Reversal+Isochron Scepter
- Approach of the Second Sun+Mystical Tutor
- Valley Floodcaller+Retraction Helix
- Valley Floodcaller+Retraction Helix+Sol Ring
- Dualcaster Mage+Ghostly Flicker
- Approach of the Second Sun+Reprieve
- Cloud of Faeries+Deadeye Navigator