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HomeExplore decksCommanders
WUR

Kykar, Wind's Fury

viapasted list·Updated 46 days ago·9 views·

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Power level

8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence659 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana5
Mana rocks4
Treasure generators1
Low Land Count−13ⓘ
Tutors4
Draw engines6
Cantrips & burst draw8
Recursion2
Value engines3
Counterspells10
Spot removal12
Stax & hate1
Protection1
Low Land Count−13ⓘ
Dual & shock lands10
Premium utility lands1
Utility lands10
Taplands4
Basic lands2
13 Combo(s) Detected (Consistency: 94%)+82ⓘ
Tempo Control+15.2ⓘ
Extra Turn Package+10ⓘ
Combo pieces18
Synergy pieces2
Win conditions1
Extra turns2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 2
✕Mass land denial — none
✕2-card combo — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Counter Control9 cards

9 counterspells. Control the stack and protect your win conditions.

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Combos13 total

  • 2-card combos · 12
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