Commander
3.5±0.6
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(219 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks2
Land ramp2
Other acceleration1
Treasure generators2
Low Land Count (28/32)+-10ⓘ
Tutors2
+4
Draw engines6
Recursion1
Value engines8
Spot removal3
Board wipes1
Protection16
Two-Color Powerhouse Lands (2)+6ⓘ
Low Land Count (28/32)+-10ⓘ
Fetchlands2
+8
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+2
Utility lands16
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+3
+2
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 4 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 62%)+20ⓘ
Combo pieces2
Synergy pieces25
Combat threats1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Threats92Mana base75Speed60
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron (Commander)38 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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