Yoshimaru // Rog

Commander
WR
3.5±0.6
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(219 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15
Fast mana3
0+8
1+10
1+1
Mana rocks2
2+6
2W+1
Land ramp2
1+1
2+5
Other acceleration1
3+7
Treasure generators2
R+2
2R+4
Low Land Count (28/32)+-10
Tutors2
1W+1
+4
Draw engines6
1+8
2+5
1W+5
WW+5
1RW+5
2W+4
Recursion1
3+1
Value engines8
1+2
R+2
1+2
1W+1
1W+1
RR+1
3+1
2R+1
Spot removal3
XW+7
W+7
W+6
Board wipes1
2R+1
Protection16
0+1
0+1
1+4
W+1
2+6
2+5
2+4
1W+1
2+1
3+4
3+2
3+1
+4 more
Two-Color Powerhouse Lands (2)+6
Low Land Count (28/32)+-10
Fetchlands2
+8
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+2
Utility lands16
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+4 more
Taplands2
+3
+2
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 4 damage multipliers+25
1 Combo Family (1 lines, Consistency: 62%)+20
Combo pieces2
0+5
3+11
Synergy pieces25
0+1
0+1
R+4
1+2
R+2
1+2
1+2
1+2
1+1
1+1
1R+5
2+2
+13 more
Combat threats1
W+2
Token generators1
R+4
Other1
1W+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 (Bracket 2)+Game Changers Bracket 3
Threats92Mana base75Speed60
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Voltron (Commander)38 cards

This deck is built around equipping or enchanting the commander for commander damage.

,,,,
Legends Matter12 cards

12 legendary synergies. Your legends grow stronger together.

,,,,
Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,

Combos1 total

  • ++