Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(158 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
No cards contributed significantly to this vector.
Tutors1
Cantrips & burst draw1
Counterspells4
Board wipes2
Protection1
Other1
Two-Color Mana Base (no fixing needed)+37ⓘ
Taplands2
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Synergy pieces4
Combat threats1
Sacrifice outlets2
Token generators4
Damage multipliers1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Threats67Interaction38
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Zombie Tribal29 cards
29 zombie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.