Commander
6.4±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(438 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Mana dorks1
Other acceleration2
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw14
Recursion1
Counterspells1
Spot removal5
Artifact/enchantment removal1
Board wipes2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands8
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
2 Combo Families (2 lines, Consistency: 55%)+23ⓘ
Combo pieces4
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats93Consistency92Mana base79
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.