Horde of Notions

Commander
WUBRG
6.4±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence453 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1
Fast mana3
1+10
1G+5
4GGG+4
Mana rocks3
2+6
2+5
3+3
Mana dorks6
G+5
1G+7
1R+2
1R+1
1GG+3
1GW+1
Land ramp7
1G+5
1G+5
XGG+2
2G+5
2G+5
1GU+1
2GGG+1
Other acceleration1
7UU+1
Commander Synergy (1 groups)+2
Tutors1
1G+8
Draw engines5
1GG+3
1GU+1
3+1
4+8
1GUR+2
Cantrips & burst draw4
R+5
1G+4
1GG+1
4U+1
Recursion6
1G+7
3+7
1GG+5
2B+2
2G+1
2GGG+1
Value engines6
2G+5
4+2
3R+2
3R+2
3U+1
2BGU+1
Counterspells1
UU+8
Spot removal11
W+6
1U+5
2W+6
1GW+2
3G+2
1GUR+2
3WW+9
3RR+7
4B+2
4GGG+3
7UU+1
Graveyard hate1
1GG+6
Board wipes1
8R+5
Stax & hate1
2BB+7
Protection5
W+8
2+6
RW+5
1R+3
4+3
Mana Acceleration (20 sources)+10
Fetchlands4
+8
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+6
+6
+6
+6
+6
+6
+5
Premium utility lands4
+5
+5
+5
+4
Utility lands5
2G+3
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands3
+2
+5
+1
Other1
3+2
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine, 2 damage multipliers+24
Commander Synergy (1 groups)+1
Synergy pieces8
B+8
XGG+2
4+4
5GG+6
3RRGG+4
4GGG+3
4GGG+2
+7
Win conditions2
1GUR+2
5RRR+6
Combat threats1
2R+5
Drain effects1
3+1
Reanimation1
2B+3
Other2
1G+3
1R+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Mana base95Interaction85Threats82

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Elemental Tribal19 cards

19 elemental creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.